Re: Build 95
Macster
Hi Kosta. I'm sorry to report I've just had a case of the text disappearing again literally 5 minutes ago. I was typing a text, not a particularly long one, and the text vanished when I double tapped and entered a capital D and swiped right. I presume there was a larger reason along the lines of the memory restriction issue you've mentioned other than the process I've detailed here. Macky
On 19 Jun 2018, at 17:00, FlickType <hello@...> wrote:
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Re: Build 95
Ed Worrell
Hey kosta,
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There are two apps that I use that include a "tip jar" feature. Twitterific and Padometer++. Ed
On Jun 19, 2018, at 10:33 PM, FlickType <hello@flicktype.com> wrote:
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Re: Build 95
What is the app that has the tip jar feature, or what it the feature
itself called? Kosta On Tue, Jun 19, 2018 at 5:25 PM Salman Haider <salmanhaider.purdue@gmail.com> wrote:
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Re: Build 97
Chuck Dean
Thanks for the update.
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BTW, that's an eye catching icon😎
On Jun 19, 2018, at 10:08 PM, FlickType <hello@flicktype.com> wrote:
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Build 97
- Fixed rare crash that caused loss of text
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Re: Another vanishing text episode
Chuck Dean
👍
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On Jun 19, 2018, at 9:56 PM, FlickType <hello@flicktype.com> wrote:
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Re: Another vanishing text episode
Thank you Chuck. I figured out the cause, and a new build with a fix
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is coming shortly. For anyone interested in the background, it appears that we are running at the very limit of the tight memory allowance for iOS keyboards. Some recent change made us cross the memory threshold ever so slightly on some rare occasions, and iOS simply restarts the keyboard whenever that happens. The real fix for this is a complete rewrite of the word recognition engine, something which is planned for the future and is an area I am particularly excited about. But there is a lot of work before we get there, so don't hold your breath just yet, smile. Kosta
On Tue, Jun 19, 2018 at 9:36 PM Chuck Dean <cadean329@gmail.com> wrote:
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Another vanishing text episode
Chuck Dean
Another vanishing text episode
Hi Kosta, I was typing in my journal app at 9:31 PDT and only the last line of about 5 showed up. I wasn't doing anything unusual, and I did nut notice a flash this time. Chuck
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Re: Text disappeared (
Chuck Dean
Yes, you are correct, it was at 5:34 PM.
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On Jun 19, 2018, at 5:57 PM, FlickType <hello@flicktype.com> wrote:
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Re: Text disappeared (
Thank you Chuck. Can you please confirm if it was 4:34 or 5:34 PDT?
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I'm asking because I see an indication of a crash around 5:34 PDT, in other words about 25 minutes ago. - Kosta
On Tue, Jun 19, 2018 at 5:45 PM Chuck Dean <cadean329@gmail.com> wrote:
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Text disappeared (
Chuck Dean
Text disappeared (
Hi Kosta, I was typing an email on my iPhone 8 with the latest iOS. I was going to type the words app store, and when I went to capitalize the A, the screen flashed twice and all the text I had typed disappeared. This happened at 4:34 PDT BTW, I was using the 3D touch to capitalize and was using the latest update of the custom keyboard. Chuck iyou
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Re: Build 95
Salman Haider
Thank you Kosta. I can confirm that the tip jar option is definitely allowed as I do use at least one app that has that feature. It gives great flexibility in terms of contribution. Whether it's a monthly, annual or a one time contribution. So definitely something that you guys can consider.
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Thanks.
On Jun 19, 2018, at 7:33 PM, FlickType <hello@flicktype.com> wrote:
Thank you Benny, build 88 is the suspect one on our end as well. While we're investigating, a couple things you could also try are updating to iOS 11.4, and trying the latest build on a different device if you happen to have one. Thank you Salman for the pricing feedback. We will need to look into tip jar options and if those are allowed by Apple. Kosta
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Re: Build 95
Thank you Benny, build 88 is the suspect one on our end as well. While we're investigating, a couple things you could also try are updating to iOS 11.4, and trying the latest build on a different device if you happen to have one.
Thank you Salman for the pricing feedback. We will need to look into tip jar options and if those are allowed by Apple. Kosta
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Re: Build 95
Benny Barber
Using a5S with iOS 11.3. Thanks.
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On Jun 19, 2018, at 5:56 PM, FlickType <hello@flicktype.com> wrote:
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Re: Build 95
Benny Barber
Kosta,
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Sorry for the confusion. I'm getting myself confused as well. The problem definitely started in 88. Thanks. Benny
On Jun 19, 2018, at 5:56 PM, FlickType <hello@flicktype.com> wrote:
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Re: Build 95
Salman Haider
My preference personally would be to have a one time purchase option, along with the tip jar option to allow for contribution from those who wish to support it on a consistent level, as well as those who wish to do it but without having to commit to a monthly contribution. I think that would be a good solution as it would give everyone the opportunity to contribute however much and however regularly they want. Plus, the developers would continue to get the support that they need/deserve. Again, just my opinion.
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On Jun 19, 2018, at 2:27 PM, FlickType <hello@flicktype.com> wrote:
We will consider a one-off purchase option after we launch. On the sounds, there will definitely be an update that will at least offer the option to have sounds play on touch down, like in the classic app. It should be evident that our normal feature development activity has slowed down significantly due to the purchasing structure that needs to be put in place. This has taken much longer than anticipated, but is a necessary step for the project to be successful and long-term. Also paid app reviews can be a long and tedious process, that is often slowed down by many things you wouldn't expect. Hopefully once the main structure is in place and the app has been approved by Apple, we can resume our regular rapid-fire schedule of feature updates for you all, smile. Funny story: the last build we attempted to submit to the App Store got rejected for having a blank icon, with Apple telling us we need to have a more eye-catching graphic. - Kosta
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Re: Build 95
Thanks Benny, although I'm a little confused. You also mentioned that build 88 had the problem as well, so that would be the earliest build that had the issue?
- Kosta
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Re: Build 95
Hi Benny, thanks for confirming. Could you please let us know if build 86 has the issue for you? We're trying to narrow it down between two successive builds that were released to alpha, so at from what you've reported it was either introduced with build 86, or build 88 if 86 does not have the issue. Also, what device and iOS version are you on? We might send a test build to you only as we are trying to figure this out.
- Kosta
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Re: Build 95
Benny Barber
Kosta,
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I meant to say that the flick problem was not in build 86. The problem started in build 95 and persists in 96. Thanks. Benny
On Jun 19, 2018, at 2:31 PM, FlickType <hello@flicktype.com> wrote:
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Re: Build 95
Benny Barber
Kosta,
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I went back to build 88 and the flick problem was their as well. It was definitely not their in 85. It persists in 96. Thanks. Benny
On Jun 19, 2018, at 2:31 PM, FlickType <hello@flicktype.com> wrote:
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